3rd Generation Warfare recreates the fast paced action of modern combined arms conflict. As such these rules have designed to be accurate in detail but also make gameplay fast paced and easy to use. In order to keep down the number of different tables and modifiers. For all "AREA" fire whether that is infantry fire, artillery, airstrikes 3rd Generation warfare uses a central core rule system centered around the firing unit, whatever that might be in to a Firepower rating. The firepower rating not only determines the potential number of hits on a target but also the chance of acheiving a successful hit on the target to the fire effect on that target. This core rule allows the game to flow at a fast and deadly pace without having to pour through endless tables and factor or die roll modifiers.